


It is a fun and well made mini game but it would have been better if you had a fixed number of moves instead of the % chance before enemy detection. There are also consumables items to help. This comes with a risk of detection also so you have to be very careful. In addition to simply capturing nodes, you can fortify them to make it take longer for the AI to capture them. The AI is also not subject to the player's limitations of using a mouse and menus so you are at a huge disadvantage and it can be quite nerve wracking when you are detected and start frantically clicking to beat the clock. It will branch out from its start until it captures your start and then you lose. Capturing an enemy node comes with a % chance of alerting the enemy, which causes the enemy to play the same game as you. At the start the enemy does not know you are there and you have infinite time to plan what to do (as long as a patrolling enemy does not notice you with your face buried in a terminal). The game did not tell me and I only figured it out much later, but you can interact with every node that is connected to your tree simultaneously with the only limiting factor being how quickly you can click and operate the menus. Set up as a network of nodes with 1 and 2 way branches between them, the goal is to make a path from your starting position to either a goal node or the enemy start. The mini game itself is fairly fun though.
#Deus ex human revolution builds stealth password#
It makes absolutely no sense to encourage the player to hack instead of using the known password because of rewards. Hacking further exacerbates this issue by granting additional money and xp rewards for completing optional objectives in the hacking mini game, I guess in an attempt to be like the ATMs from the previous games. I feel the game would have been better if enemies and hack devices were simply obstacles to progression rather than a source of rewards to farm. Though of course nothing is forcing you to play that way I did feel compelled to try to maximize my rewards and choose augments (such as hacking) that yield the greatest xp rewards over time. So this means the optimal way to play for maximum reward is to stealth take out or kill every enemy and hack every single thing even if you know the password. But there are no rewards for leaving enemies standing that never knew you were there. There are xp awards at the end of story missions for never being spotted (if a guy turns around at the last second just before you punch or eviscerate him that counts as bring spotted) and for never raising an alarm. This game does that but also rewards xp for every enemy defeated and hack performed. The previous games awarded fixed xp amounts for story progression and reaching specific areas.
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However there is one serious flaw with the entire xp system that undermines the player choice aspect of the game. I truly felt like a kid in a candy store when trying to decide which cool augment to get next. The best thing about them is that each ability clearly states what benefits you will get and what requirements are needed, so you can fully plan your build. The augmentation options are quite extensive and in some ways they are better and more powerful than the ones in the previous games. A couple abilities are given for free, such as the basic HUD vision and health regen, while the rest have to be purchased with praxis points, which are granted from level ups and a fixed few from other methods. Your options early in the game are limited however because most alternate routes are unlocked by specific abilities in the augmentation tree.

You are given the freedom to proceed however you wish, kill who you want, loot what you want, fully explore everything or bypass hostiles. From non lethal takedowns and tranquilizer darts to hacking to bypass defenses or turn them on your enemies, to knocking down walls to make new routes. You have the option of using a variety of guns and explosives to solve problems with brute force or you can use a stealth based approach.
#Deus ex human revolution builds stealth series#
The Deus Ex series is about player choice, particularly in how exactly to proceed through the world to complete objectives, and this game delivers magnificently. It is very much the same type of game as the previous Deus Ex games but updated with modern gameplay, graphics and overall production value. The Director’s cut is the superior version though.ĭeux Ex 3 is an immersive story driven first person shooter/rpg with considerable stealth mechanics. The story and world building alone make it worth it. This exceptional game should be experienced by everyone, even if you are not interested in first person shooters or stealth.
